After dedicating a post to Gran Turismo 7 the game, I wanted to spend some time to separately discuss the racing portions of the game. The Gran Turismo games are great driving games that celebrate car culture. I've always enjoyed collecting and tuning all of the various cars, and have come to appreciate the odd idiosyncrasies that have become iconic in the series. With that being said, racing has always been a big part of the game, and I have been critical of the racing action in the series, and for good reason. Despite the series' popularity, to me the racing action had become stale and surpassed by other titles. After reading some reviews and upon starting the game myself, I began to think the series was in the same place it left in Gran Turismo 6. Now that I am over 50 hours into the game, I am happy to report this is not the case. While the racing action isn't perfect, it has improved markedly from previous versions. Let me explain.
The cafe missions are an introduction to the game, meant to be a guide, and largely suffer from the same ailments as previous games. This includes a small field of cars on the track, rolling starts, and not much competition. However, I don't want to spend much time discussing these, because once you get past these missions, the real racing action begins, and it is hard.
There are multiple racing classes to participate in, and there is an emphasis on performance points or type of car, or in some instances both. Cars are given performance points based on their attributes, and almost anything can contribute to these points. Better tires, better suspension, more power, etc., all will increase a car's performance points. Since most races limit the number of performance points a car can have at entry, long gone are the days where you can equip your car with the biggest turbo and blow away the competition. In fact, you have to sometimes choose how you spend your performance points wisely. Some races it may be advantageous to have more power, while other races may require better braking or cornering. This creates a situation where cars have several setups, depending on the requirements of the race. Luckily the game allows you to save different setup sheets, so switching between custom made presets is a breeze.
Tire and fuel strategy plays a huge role in the races. Fuel consumption and tire wear varies race to race. On the one hand, I like that this occurs because it helps simulate the feel of a real race without having the race last several hours. On the other hand, it is somewhat difficult to predict pit strategy ahead of time because you don't really know when the fuel is going to run out or when your tire grip drops off. It does tell you ahead of time what the fuel and tire consumption acceleration rates are, but until you've played the game quite a lot it is difficult to interpret this setting. After determining the best setup for your car and race with the performance points allotted, you are then challenged with the task of managing your fuel map and tires to maximize pit strategy. And God forbid it rains, and you are challenged to determine if switching to intermediate or wet tires will be faster. Oh, and by the way, rolling starts where you start at the back or close to the back are the norm for all of the races. The NPC drivers are fast, significantly better than previous instances of Gran Turismo, especially if you have the race difficulty on normal or above. All of this is to say the racing is much improved from previous versions, and quite challenging. I'm a fairly seasoned virtual racing veteran, and I applaud these changes. It would be nice, however, to have some help in the form of a race engineer who provides in-race strategy updates for tires, fuel consumption, pit times, etc. The F1 games do this nicely. Along the same lines, penalties and rules change from race to race. Some races you are penalized for corner cutting, some races have blue flags, but others don't. It seems a bit inconsistent.
I think the racing suffers from Gran Turismo's infamously awkward menu system as well. The tracks are separated by continent, and once you are in the continent's menu, you can access the list of tracks. However, each track offers different races, and so it can be a bit of a challenge to find a specific racing series. It would be nice if you could list all of the available races in a series, such as all the Gr. 3 races available. Better yet, if they would group them into a series, that would be really clutch. It would be great to have a 10 race season where you compete in Gr. 3 races, complete with a practice session and qualifying. Project Cars 2 did this concept well. As it stands now, to find all the Gr. 3 races involves going in and out of continent and track menus and is a bit cumbersome and all over the place. I think having a series would provide a better sense of continuity as well. Now it feels like you are doing random races here and there, which is a bit odd.
I know this post was long winded, but I had been looking forward to this game for years and had high hopes that the racing action had improved. I'm glad to report that it has, and 7 has the best racing action of any of the Gran Turismo games. I'd like to see a few modifications, and I think they would be minor with the foundation that has been built in this game. Hopefully more to come in future updates or in Gran Turismo 8, but I've enjoyed the challenge this game presents quite a lot.



