Part 1: Introduction and Locating Zelda
Skyloft: The game begins in the town Skyloft, where a teenage Link is preparing for the Wing Ceremony to become a Knight. Like many previous Zelda games, the beginning of the game is used as a tutorial to get aquatinted with the controls and explain the plot. Compared to other Zelda games, Skyward Sword's tutorial introduction does a good job of introducing Skyloft and some of the main characters without doing too much hand holding. Zelda clearly has feelings for Link, while in classic fashion, Link seems aloof and lazy. We are introduced to many of the town's residents, many of which we will interact with as the game proceeds as some are involved in the main plot and many others are involved in side quests. The most memorable resident is Groose, who is a bully of sorts to Link as he is jealous of the attention he gets from Zelda. Groose is one of the more memorable characters in all of the Zelda games and ends up playing a part in the main story beyond being a bully. Initially (in 2011) I wasn't a big fan of Skyloft, mostly because it wasn't Hyrule. On replay, I'm fine with the town being different from Hyrule. It acts as a central hub of sorts, as you return to the town numerous times to upgrade items and progress the plot. The only negative I see with Skyloft is that since it is a floating island in the sky, the town and its residents seem quite removed from the actions that take place on the surface. In fact, I think most of the residents have no idea what is happening and think the surface below the clouds is a myth. According to legend, three Goddesses created the Triforce. The Demon King Demise destroyed the land searching for the Triforce. The Goddess Hylia (who places her soul into Zelda's mortal body) gathered the survivors from the attack and moved them into the sky. After the Wing Ceremony occurs and Link is awarded the winner, Zelda gives Link a sailcloth she made as a gift. This allows Link to safely fall to the surface. This is the first time in the series the sailcloth appears, and is an instrumental tool for travel in Breath of the Wild (the same can be said for the stamina meter). After the ceremony, Zelda falls to the surface after crashing her loftwing in a tornado. This sets the game in motion, as it is determined that Link is the chosen hero destined to defeat Demise. Link is guided by Fi, who tells him to go to the Sealed Temple, where he meets an old woman who instructs Link to track Zelda. This leads Link to the three regions listed below as he searches for his friend.

Faron Woods: Faron Woods is my least favorite region in the game. While there are parts of this game that are stunning visually (mostly the temples), Faron Woods has a cartoonish appearance. Even worse than this, it feels like a man-made playground, not a forest. You are essentially funneled through trench-like hallways with very little opportunity to explore. One of areas that opens up a bit has large, fictional-looking mushrooms that look like something out of a Dr. Seuss book. We are also introduced to one of the game's most common villains, the bokoblin for the first time, which are more goofy looking than intimidating. In the woods you meet a race of people called Kikwi, and here is where the find-and-retrieve portion of the game begins. You help the elder Kikwi find three of his friends, and in exchange he gifts you the slingshot, which allows you to knock down a vine and proceed to a new area of the woods. While these find-and-retrieve portions of the game were remembered as being annoying and cumbersome, and hindsight maybe I was a bit harsh on this portion of the game. It's not like the game could just give me the slingshot. From here you proceed to the Skyview Temple, which is a small but memorable temple. Here, you get one of my favorite items in the series: the beetle, which is a flying contraption that allows you to pick-up items, drop items, and visualize areas where you cannot explore. This temple is also where you first meet Ghirahim, a Demon Lord who is trying to free Demise.
Eldin Volcano: The next area you visit is the Eldin Volcano, which similar to Faron Woods, feels a bit man-made. Here you meet the Mogma race of civilized moles. On the one hand, they are incredibly weird. On the other hand, they are quite memorable, though I completely forgot about the part later in the game where Link can actually dig under the ground to get to different places thanks to the Mogma mitts. These characters live in the Eldin Volcano region, but appear at various points throughout the game. Beyond the digging mitts, the other big item introduced here is the bomb, which is a classic item in the franchise. You ascend the volcano to reach the Earth Temple, which is a fantastic looking and memorable lava-filled temple. The temple is the highlight of this region, as most of the other aspects are not too memorable, except for meeting the Mogma people.

Lanayru Mine and Desert: The Lanayru region is my favorite region in the game. It is the most open region, and thus feels less man-made and more natural. Beyond that, the region features timeshift stones. When you first arrive, you travel through a mine before getting to the desert. The mine has been abandoned and left in ruins, likely the consequence of Demise's search for the Triforce. However, when you activate a timeshift stone, a time portal to the past opens, and the immediate surrounding area comes to life. This completely transforms the look, going from a dark and bleak theme, to a vibrant and lively feel, with mining robots working feverishly to get their product. Not only does the look and feel of the region change when a timeshift stone is activated, it also provides an intriguing gameplay element. Traveling to and from the past provides useful ways to navigate the region, and often times you have to figure out how to move the stones in order to access new and important items. It is one of my favorite aspects of the game because it is so unique. Here, your Beetle gets upgraded to the Hook Beetle, which allows you to pick up items like bombs and drop them in far off locations. While in the past, you activate power generators which causes the Lanayru Mining Facility to rise from buried sand. The mining facility serves as the region's temple. It is larger and a bit more challenging than the previous two temples. As with the rest of the region, it is desolate until activating the timeshift stones, which causes the facility to come to life. Here you get the Gust Bellows, which is essentially a leaf blower, that allows you to blow sand (and other objects) to reveal items buried below. As far as I can remember this item is unique to this game, and while not too memorable, does provide an interesting gameplay element. At the end of the temple you fight a cool boss in the form of a large scorpion.
