When thinking about my favorite Legend of Zelda games, Skyward Sword has always been a polarizing entry in the series for me. I've played the game one time, back in 2012 shortly after the game was released. Despite playing the game once nearly 10 years ago, there are so many aspects of this game that I remember, both positive and negative. Skyloft, Groose, Ghirahim, the beetle, and many of the temples stick out in my memory as being positive aspects of the game. However, despite the many positive memories, there were several negative memories as well that tend to dominate my overall impression of the game. These mostly include the motion controls and the repetitive nature of visiting the same locations over and over again. Skyward Sword also followed Twilight Princess in terms of release date. Twilight Princess is on my podium in terms of favorite Zelda games, and in my opinion it perfected the 3D model of Zelda games first seen in Ocarina of Time. In other words, it was a tough act to follow. I wanted to play the game again and hopefully disconfirm the negative aspects of the game that I remember so well. That is why I was so happy when Nintendo announced this HD version of the game last winter (although I was hoping for a Switch HD version of Twilight Princess). I am going to break down my thoughts on every aspect of the game in several upcoming posts. Although not a true comparison of the original game due to some changes (Fi is toned down, motion controls are a bit optional in favor of controller buttons, etc.), overall the games are essentially the same. While some of the negatives that stick out in my mind so vividly are remembered accurately, I found that there are many more positives to this game than I remember.
There is a lot of content from this game that I want to cover, and thus will be making several posts to go over the content. I thought about a few ways to do this effectively and efficiently, and settled on splitting the game into segments as the story unfolds. Essentially, I start from the beginning and follow the game's major parts. This allows me to introduce major plot points and locations as they come, while preventing redundancy as the game progresses. As you will see in upcoming posts, the game revisits major locations multiple times, so this way I can describe the positive factors as they occur while not repeating myself when the negatives occur. There are some elements of the game that will be discussed that don't fit into this timeline, but I think the majority of the game can be effectively discussed this way.





