Saturday, June 25, 2022

Uncharted

 


This movie got mediocre reviews, but I really enjoyed the game series (especially Uncharted 2) and I like Tom Holland and Mark Wahlberg, so I decided to give it a go. After watching the movie, I thought it was decent but I understand the mediocre reviews. I'm not sure when this movie is set in the Uncharted timeline, but both Nathan and Sully seem to young. I think it is early in Nathan's exploring career, but still, compared to the games, they both seem too young. The movie has to tell a complicated plot in a short amount of time, so I feel like the story is rushed a bit. I prefer this over a 3 hour movie, but better story telling could probably occur in a series of movies. Overall I thought the movie was OK, but definitely enjoyed it more because of my familiarity with the game series. I think if I were to watch the movie and not be familiar with the games, I would have liked it less.

Wednesday, June 22, 2022

2022 Sports Illustrated Swimsuit Issue


 This issue seems to be trying so hard to please every possible demographic these days, it is difficult to know if it ends up pleasing anyone. To give numerous examples of what I'm referring to, this issue features the following model demographics:

  • traditional swimsuit model
  • "plus size" swimsuit model
  • athlete model
  • transgender model
  • geriatric model
  • celebrity model
  • pseudocelebrity model
  • model who had breast surgery due to breast cancer
  • model who is currently pregnant
  • model who was previously pregnant and now has a scar from a C-section
It sort of seems like they are trying to find anyone to be in the magazine so that they can represent every possible type of person. This isn't necessarily a bad thing. It's just a departure from their traditional format. 

Highlights for me were the return of Hailey Clauson. This was the first time the former cover model had been in the issue since 2019. Additional highlights for me include Christen Harper (above), who was also in the 2021 issue, and rookie Duckie Thot (below). 




Friday, June 17, 2022

Breath of the Wild: DLC - Part 2 & Final Thoughts


The downloadable content (DLC) for Breath of the Wild (BOTW) added extra side quests and challenges, and definitely fueled my interest in playing the game again. Some of the side quests involve helping people find items. A lot of the side quests involve finding cool items from previous games, such as Majora's mask or Midna's helmet. These items do provide some boost, such as increased Guardian resistance. But they mostly just serve as cool relics to showcase from previous games. My favorite item is the Korok mask. It shakes and makes noise when you are close to a Korok seed. This is a significantly less tedious way to find Korok seeds, versus looking at a map of their locations on my iPad and finding them that way. I have found numerous Korok seeds just wandering around wearing my Korok mask.



One of the main additions that comes with the DLC is the Trial of the Sword. In this trial, you loose all of your items and have to fight increasingly difficult enemies. I haven't done it yet and probably won't do it in the future. It sounds tedious and difficult and likely would just frustrate me. I think completing the Trial of the Sword strengthens the Master Sword, but from what I've read, it still needs periodic recharging despite extra strength. The fact that weapons break and the Master Sword has to recharge is my least favorite aspect of this game.

The other main addition is the EX The Champion's Ballad. I also haven't done this one because it looks hard and tedious. However, I might attempt this at some point because I'd really like to get my hands on the Master Cycle Zero.



I was able to progress on several aspects of the game after acquiring the DLC. Currently, I have played the game for over 190 hours. I've completed 15/20 Main Quests, and I think the 5 that are left are all in the EX The Champion's Ballad. I've completed 42/42 Shrine Quests, and after 190 hours of gameplay, I finally located and completed 120/120 Shrines. I have completed 73/90 Side Quests. Some of the remaining side quests sound tedious and I likely won't complete them. However, there's a chance I will go back and complete some of the remaining side quests that I just haven't taken the time to do yet. There are always more Korok seeds. Despite putting some effort into finding them (using the map from my iPad) and consistently wandering around with my Korok mask on, I have only found 206 seeds. There are 900 Korok seeds spread throughout Hyrule. I think the high number of remaining Korok seeds to find is why, despite all of my above mentioned accomplishments, I have only completed 40% of the game. This is up from 33% completion before playing the DLC. This is one of the reasons why this game is so great - there is just so much to do and discover. This is also why I am publishing this post now and not after I have a higher completion rate. There is still so much to do, and with BOTW 2 scheduled to release in 2023, there is a really good chance I won't get above 50% completion. What an amazing game.

Monday, June 13, 2022

Free Guy

 


Guy is a NPC in a video game, who has AI that can evolve and learn. As he becomes more intelligent, he begins to use free will and thus behaves like a real person, not a robotic computer player. He begins to chase his dream girl, who is a character in the game played by a real person named Millie. Of course, Guy's behavior causes chaos in Free City, the GTA-like world in which he lives.

The subplot is that Millie is exploring the game, looking for evidence that the game's creator stole code created by Millie and her partner for another game. Their code is what gave Guy and other NPC characters the ability to increase their intelligence and evolve. With the help of Guy, Millie and her partner Keys are able to find the stolen code, sending Free City's creator (played by Taika Waititi) to jail and everyone lives happily ever after.

Free Guy is a fun and enjoyable movie. I really enjoyed the video game setting, and watching how real people transition from themselves into their video game selves was cool. Also, seeing this world from the perspective of Guy and other NPCs was interesting as well. They are living their lives as programable robots, oblivious to the fact that they aren't real, but are happy. There is definitely some deeper philosophical discussion that could occur around this concept. But I won't go there today. Instead, I will just enjoy Free Guy as a fun movie about video games.

Thursday, June 9, 2022

Gran Turismo 7: The Driving Game

 


When I initially read first impressions on this game from critics, I planned on having an initial impressions post on my thoughts based on their reviews, followed by a final impressions post on my own thoughts on the game after I had an opportunity to play it. I quickly realized after playing the game for myself that I had so much to discuss that it made sense to break up my thoughts into two separate posts. This first post will focus on the game itself, whereas the second post will focus specifically on the racing aspect of the game. It is one of my favorite all time gaming franchises, and 7 is the first Gran Turismo game I've played since Gran Turismo 6 on the PlayStation 3 (released in 2013).  The following paragraph is from my "Initial Thoughts" post.

I've been a fan of Gran Turismo from the first edition. When the game released initially on the Playstation 1 in 1997, I had never seen anything like it. It had so many cars and configurations, it was mind blowing. It was praised for its physics model and car handling characteristics. By the time Gran Turismo 5 came out in 2010 on the Playstation 3, however, I thought the series was getting stale. Although I thought Gran Turismo 6 was the best version of the game released at the time in 2013, the series seemed in dire need of an overhaul. I skipped 2017's Gran Turismo Sport because it was mostly an online game. After playing Gran Turismo 7 for the past couple of months, I have a few initial thoughts. This game looks and feels like all previous versions of Gran Turismo, except better.

The game looks fantastic, which isn't surprising considering it is running on PS5 hardware. All cars have an in-car view, and the lighting effects look great. Everything from the car models, to the tracks down to the detail of the SAFER barrier and marshals waving flags, to the pre-race flyover, all of it is visually appealing. Even the photo editor mode creates visuals so realistic that I can't tell if it is from a game or a real picture. I could continue, but trust me when I say the game is visually stunning.



It sounds fantastic as well. Going on memory, it seems like cars in previous versions all sounded the same. This is no longer the case, as thundering V8s sound different than turbo six engines, etc. Playing the game with a surround system is rewarding as well, as the sounds lateralize to the left and right speakers based on car location. The sound is where the weirdness begins, however. Or maybe quirkiness is a nicer term. I either forgot how weird this game was, or didn't realize it at the time, but this game is weird. In the menu system, the game plays banging songs like Pachelbel's Canon and other songs from my kid's bedtime album. The music choice is just bizarre. It doesn't harm the game, but adds to the quirkiness of its charm.

Following this logic, the strange map-based menu system returns. I watched an online documentary on the history of Gran Turismo to remind myself of previous versions, and this menu system has been used for all of the games. On the one hand, I understand the choice because it provides some visualization to go along with what would otherwise be a large, mostly text-based menu. The challenge that I have with this is that you have races and events scattered all over the place. Some are in Missions, some are in World Circuits, some are in the License Center. If you want to pop into a GT3 car and find all of the GT3 events that are available, there is no easy way to do this beyond navigating to various parts of the map and searching. At least they make switching cars at the point of race entry an option, preventing having to navigate all the way back to your garage.



Of course, one of the funnest parts of this game has always been collecting and tuning cars, and that is a big part of this as well. I've recently heard of this game being referred to as a Car-PG (as opposed to an RPG). This term is new to me, and though I've never thought of the game in this way, it makes sense. There is a level of satisfaction with collecting a car and tuning it to make it as fast as possible. I like to do time trials with my cars to rank how fast they are. There is a healthy number of cars on the game, though the car selection is somewhat odd. Most of the cars are kind of old. On the one hand, a 458 Italia is a cool car regardless of what year it came out. Same goes for the McLaren F1. On the other hand, why does this game feature the C7 Corvette but not the new C8? Seems weird. On aspect of the cars that I have really enjoyed, however, is the livery editor. I've enjoyed taking a car that I have custom tuned and adding the official colors of my race team (green and blue) to the car, along with decals and racing numbers. The editor is pretty robust and adds an extra layer of uniqueness to your car.

Briefly, the track selection is solid. There are a handful of real-life tracks, though sadly IMS is not one of them. I am hoping for a future update where it becomes available. But I'd really like to say kudos to the team for the fictional tracks on the game, many of which have been on multiple previous versions and are quite good. Seeing them again on GT7 is quite nostalgic.

I enjoyed the introductory Cafe missions. Previous games had the license missions required to advance, but I don't recall the other games having such an in-depth tutorial. Oddly, this game also has licenses but I'm not sure what they are used for. In previous games, you needed a certain license level to participate in upper echelon races. So far I have not come across this restriction on GT7. Maybe they are used for online races? Back to the Cafe missions, I enjoyed them as an introduction to the game and it is a great way to build a solid car library. There was a lot of discussion on the web about the grind it out nature of this game, meaning you had to race the same races multiple times to have enough money to purchase cars. To some extent, all of the Gran Turismo games have been like this. The Cafe missions do a good job of rewarding you with cars that you need for additional missions. Several hours into this game I have only purchased a few cars. If you're going to be a major car collector, however, you will likely need to grind out some races.

Gran Turismo 7 is a fantastic game that I have really enjoyed thus far. I'm glad I didn't let some of the (what appears to be false) reports of grinding out races prevent me from buying the game. It looks, sounds, and plays terrifically. It also maintains many of its quirky characteristics, which have stuck with the game since the beginning. It truly is a fantastic driving game, and it is a game that celebrates cars and car culture. Throughout the Cafe missions, it retains many of the aspects of racing that I previously thought was making the series stale: rolling starts, easy AI drivers, lack of penalties, etc. However, this all changes once you finish the Cafe missions and start entering upper echelon events. While some aspects remain (rolling starts), the game mostly transforms into a racing beast, with significant upgrades compared to previous Gran Turismo games. In my next Gran Turismo post, I am going to focus completely on the racing portion of the game.

Monday, May 30, 2022

Moon Knight

 


Being unfamiliar with the character, and since he hasn't been mentioned in previous MCU films/shows, I almost passed on this show. However, after I read some headlines staying how the show was pretty good, I decided to give it a watch. It was an intriguing show, keeping me guessing until the last episode.

Marc Spector serves as an avatar for the Egyptian lunar god Khonshu, acting as his human representative, punishing people for evil deeds. There's an entire back story on how Marc becomes Khonshu's avatar that is explained in the show, but the interesting part of the story is Marc's personalities. He flips between himself and the much milder Steven. I spent the entire series trying to figure out if Steven was a real person, until it was revealed at the end of the series.

Oscar Isaac is fantastic in this series. He does a great job switching between Marc and the idiot Steven. Since they are two completely different people, it really showcases his ability to act. Ethan Hawke also does a great job portraying Arthur Harrow, avatar of Ammit, as the main antagonist. 

This show is darker than other Disney+ Marvel shows, even scary at times. I'm OK with this, however, as there are enough light-hearted moments included that even out the darker parts. Sarah's favorite part is when Khonsu calls Steven "the idiot", which admittedly is pretty funny coming from such a scary character. Khonshu is voiced by F. Murray Abraham. I spent the first couple of episodes wondering why his voice sounded familiar, until I figured out that it was C.W. Longbottom from Mythic Quest. 

I hope to see Moon Knight in future MCU shows or movies. He is a cool and complex character. When reading about the comic character, his personality changes with the lunar phases, a concept that wasn't explored in the show. At the end of the last episode, Khonshu meets with another one of Marc's personalities named Jake, so I expect to see more of Moon Knight at some point in the future.

Friday, May 27, 2022

Eternals (2021)

 


This movie got mixed reviews and thus I almost skipped it. I decided to watch it since it is a part of the MCU, incase these characters make future appearances in Marvel movies. This movie suffers from a lack of character development. Since this was likely most people's introduction to the Eternals, it was difficult to have much emotional attachment to any of them when you are unfamiliar with their character. With that being said, the movie looked great visually, and sounded great as well. Movies like this make me glad that I put the effort (and money) into expanding my sound to surround sound. It's well acted as well, with an all-star list of actors starring in the film. I forgot Jon Snow was in the movie (you know nothing!).

While lacking character development, the film did do a good job of introducing the Eternals and their story. I wouldn't be surprised to see their characters in future MCU films, or at least discussed, so having some background knowledge of who the Eternals are will be beneficial for upcoming films.